Godot wild jam #94 submission

A small tower-defence game featuring a very primitive "AI" that mutates the troops sent to attack your castle.

Due to a lack of time and effort, it might be a bit unbalanced.

Basic info about gameplay (the rest is explained in game):

If troops aren't taking damage, that troop's damage resistance against that damage type is too high, this is not a bug btw.

Upgrading existing towers (by selecting a tower with the wrench tool and scrolling down in its info panel) instead of building multiple towers is a more effective strategy.

Try to avoid building towers too far away from the troop spawn point at the beginning of a run, otherwise the game will start to lag (sorry for making your computer run my spaghetti code).

Published 21 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
Authorlipopopo
GenreStrategy
Made withGodot
Tags2D, Indie, Pixel Art, Singleplayer, Tower Defense
ContentNo generative AI was used

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